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Math for 3D Games

This presentation consisted of borrowed presentations originating from the site http://www.essentialmath.com/tutorial.htm

  • Linear Transformations & Matrices: http://www.essentialmath.com/Matrices.pps
  • Affine Transformations: http://www.essentialmath.com/GDC2009/AffineXforms2009.ppt
  • Introduction to the 3D Pipeline and Scene 
    Graph: http://www.essentialmath.com/3DPipeline.pps
  • Quaternions and interpolating rotation: http://www.essentialmath.com/GDC2009/Quaternions2009.ppt
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